Here is a list of all weapons, armour and pets that will consistently produce a certain skill. In order for it be included in this list, the skill must be produced by that singular item and not a combination of two.
When a Pet and a Weapon from the list below are both equipped one of the skills will override the other skill.
Weapons[]
- Staff - Magic Hit
- Dice - Chance (overrides pet skill)
- Golddice - Chance (overrides pet skill)
- Nitedice - Chance (overrides pet skill)
- Hotwing - Recovery 2 (Enhanced to Recovery 5/10 by Bird-like pets including Ostrich, Icebird, Bird, etc.)
Armour[]
- Leaf - Spdp 20
- DNAsuit - Poison
- Judo - Grounded
- Chicken - Early Bird
- Hootsuit - Night Owl
- Swindler - Lucky
- Biker - Provoke
- Zombie - Deathmarch
- Invcloak - Spdup 30
- Cardbox - Surprise
- Flysuit - Dash
- Clucky - Avoid Risk
Pet[]
Overrides Staff or Hotwing skills
- Zomble - Deathmarch
- Pooslime - Stinky
- Phoenix - Scapegoat
Overridden by Weapon skills
- Dr. Gill - Recovery 10
- OreSlime - SpdUp 30
- OreKing - AccUp 30
- Mimic - Treaup 30