Here is the list of all skills, discovered by trial and error, and their descriptions.

There are a total of three skill slots on a character regardless of anything you may think. There are 100×100 = 10,000 possible combinations of Weapon/Armor, 100×185 = 18,500 possible combinations of Weapon/Pet and Armor/Pet. That means that there is a staggering 1,850,000 (that's over 1.8 million) combinations of Weapon/Armor/Pet. Despite this very large number, not all combinations yield a skill. Some items yield a skill regardless of other equipment in some cases, for example the Dice, Golddice and Nitedice which all yield the skill Chance.

Some Skills are cumulative (Recovery5 + Recovery10 = 15HP/Second) whereas others are multiplicative such as Powup and No Guard, (Powup 20+ Powup 30 = Pow*120%*130%= Pow*156% = Powup 56).

Weapons/Armour combinations can be found here .

Pet/Weapon combinations can be found here .

Pet/Armour combinations can be found here .

A Three Skill Set or List of Builds can be found here .

A list of all equipment that produces a set skill can be found here.

A google spreadsheet that everybody can contribute to here (managed by user:happypal).

A Skill calculator can be found here. The set data is extracted from /u/soulctcher's spreadsheet and the distance data is from theMinuteQuest Wikia.

Skill Name | Description |
---|---|

Absorption | Each time the Hero gives damage, you recover "Damage/100", does not exceed remaining HP of the monster. |

Acc Up | Increase Accuracy by x%. (Max 50) |

Acrobat | Speed raises damage. |

Analysis | Increase Accuracy. |

Arm Twister | Pow raises Evasion. |

Avoid Risk | Repel brutal monsters by 90%. (Doesn't apply in Dungeons) |

Bide | You need one less hit to kill. Which means you kill a monster directly if it's Hp is is less than 2x your actual Damage. |

Big Defense | Your movespeed becomes very slow but the damage you receive is divided by two. |

Body Slam | Vit raises Damage. (How much ?) Speculation: Vit/3 + Base Damage |

Brat | Kings spoils you. (2 golds per coin received hitting "Pay Up!") |

Chance | The damage you deal depends upon your Luck stat. |

Counter | Sometimes gives a hit back to a monster. |

Crit Up | Critical Hit probability increased by x%. (Max 50) |

Cursed | Take damage when you attack, however attacks are slightly stronger.(Exact value unknown) |

Dash | Move speed is fixed and fast. (Ignore Weight) |

Death March | The hero goes in the direction pointed by himself.(Automatic run) |

Demon Dash | Move speed is fixed (Ignore Weight). Your Hero goes faster than SuperDash. |

Devil Luck | Luck increases Evasion. |

Discovery | OreKing, Mimic and Dr.Gill have better chance to appear. |

Early Bird | Stronger at morning. |

Elem Up | Increase Elemental damage by x%. (Max 50) |

Exp Farmer | Double your Exp reward but you don't get any Gold. |

Exp Up | Boost your Exp reward by x%. (Max 50) |

Feng Shui | Int increases Luck. |

Gold Digger | Double your Gold reward but Exp reward is reduced to 1/3. |

Gold Up | Boost your Gold reward by x%. (Max 50) |

Grounded | When a monster touches you, you aren't bumped backward and you still continue to attack. |

Guard Up | More resistant to hits by x%. (Max 50) |

Guts | Fight until the end. (leaves you with 1hp before you die) |

Healer | Each time you attack, you gain the Hp you earn by your recovery stat. |

Jammy | Luck raises Accuracy and Damage. |

Killer | Have a chance to kill a monster in one hit. Doesn't affect Boss. |

Luck Up | Boost your Luck. (Around *1.5) |

Lucky | Received damage is random and depends of your Luck. |

Mach Hit | Faster Auto-Attack. (Around *1.5 faster or fixed) |

Madman | Boost hit rate by 1.5 but reduce damage done by 50%. |

Magiwall | Reduce Magic damage by 50%. |

Magic Hit | Int become the stat used for damage calculation instead of Pow. |

MGuard Up | More resistant to Magic by x%. (Max 50) |

Night Owl | Stronger at night. |

No Guard | Boost damage done by 50% but damage taken is double. |

Paralyse | Sometimes (1/5 estimate) when you hit a foes, he becomes paralyzed and doesn't attack for 3sec. |

Pet Up | Increase the Attack speed of your pet by x%. (Max 50) |

Poison | Induces a status on the monster that deals damage through time. |

Power Up | Power Up X : Increase Power by X% (Max 50). Be careful, damage isn't increased by X%. (Need to find damage formula) |

Provoke | Five monsters will always appear in frames outside of dungeons |

Rage | Power up near death |

Retaliate | Never miss a Counter. (You need the Counter skill for this to apply) |

Recovery | Your Hp regen become "x" instead of 1. (Max 10) |

Reflect | Counter all attacks. |

Scapegoat | When your Hp comes to 0, your pet die instead of you and you recover your Hp by half. |

Slow Hit | Hits enemies slowly. |

Speed Up | Increase your Evasion by x%. (Max 50) |

Spell | Powerful first hit. |

Stinky | Monsters appears more rarely. |

Super Mach | Faster Auto-Attack. (Around *2 and *3) |

Surprise | The first hit is always successful. |

Treasure Up | Increase treasures drops by x%. (Max 30) |

Unfair | Accuracy increased by a lot. (100% boost estimate) |

Wall | Reduce Physical damage by 50%. |

Warper | When the hero comes close to a monster, he's teleported directly on it. You always touch the monster at least one time before his first attack. |

Weakness Up | Stronger against monsters weakness. |

Vigilance | Monster can't attack first. |